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https://github.com/xPaw/PHP-Source-Query.git
synced 2026-07-05 06:04:48 +02:00
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2.0.0
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cd3624704e
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| cd3624704e | |||
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| 9da781a993 |
+2
-1
@@ -17,6 +17,7 @@
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$Info = Array( );
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$Rules = Array( );
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$Players = Array( );
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$Exception = null;
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try
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{
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@@ -87,7 +88,7 @@
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</div>
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<div class="container">
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<?php if( $Exception !== '' ): ?>
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<?php if( $Exception !== null ): ?>
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<div class="panel panel-error">
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<pre class="panel-body"><?php echo htmlspecialchars( $Exception->__toString( ) ); ?></pre>
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</div>
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@@ -1,7 +1,5 @@
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# PHP Source Query
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[](https://travis-ci.com/xPaw/PHP-Source-Query)
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[](https://coveralls.io/github/xPaw/PHP-Source-Query)
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[](https://packagist.org/packages/xpaw/php-source-query-class)
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[](https://packagist.org/packages/xpaw/php-source-query-class)
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@@ -11,12 +9,12 @@ The class also allows you to query servers using RCON although this only works f
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[Minecraft](http://www.minecraft.net) also uses Source RCON protocol, and this means you can use this class to send commands to your minecraft server while having engine set to Source engine.
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**:warning: Please do not create issues when you are unable to retrieve information from a server, unless you can prove that there is a bug within the library.**
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**:warning: Do not send me emails if this does not work for you, I will not help you.**
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## Requirements
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* [Modern PHP version](https://php.net/supported-versions.php) (7.4 or newer)
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* 64-bit PHP or [gmp module](https://secure.php.net/manual/en/book.gmp.php)
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* Web server must allow UDP connections
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* Your server must allow UDP connections
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## Protocol Specifications
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* https://developer.valvesoftware.com/wiki/Server_queries
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@@ -41,7 +41,6 @@
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abstract public function Close( ) : void;
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abstract public function Open( string $Address, int $Port, int $Timeout, int $Engine ) : void;
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abstract public function Write( int $Header, string $String = '' ) : bool;
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abstract public function WritePadded( int $Header, string $String = '' ) : bool;
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abstract public function Read( int $Length = 1400 ) : Buffer;
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protected function ReadInternal( Buffer $Buffer, int $Length, callable $SherlockFunction ) : Buffer
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@@ -61,26 +61,6 @@
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return $Length === FWrite( $this->Socket, $Command, $Length );
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}
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/**
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* Write a request packge to the socket. Pads it up to 1200 bytes to prevent reflective DoS.
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*
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* @see https://steamcommunity.com/discussions/forum/14/2989789048633291344/
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* @return bool Whether fwrite succeeded.
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*/
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public function WritePadded( int $Header, string $String = '' ) : bool
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{
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$Command = pack( 'ccccca*', 0xFF, 0xFF, 0xFF, 0xFF, $Header, $String );
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$Length = strlen( $Command );
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if( $Length < 1200 )
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{
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$Command .= str_repeat( "\0", 1200 - $Length );
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$Length = 1200;
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}
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return $Length === fwrite( $this->Socket, $Command, $Length );
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}
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/**
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* Reads from socket and returns Buffer.
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*
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+32
-18
@@ -38,7 +38,7 @@
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/**
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* Packets sent
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*/
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const A2S_PING = 0x69;
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const A2A_PING = 0x69;
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const A2S_INFO = 0x54;
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const A2S_PLAYER = 0x55;
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const A2S_RULES = 0x56;
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@@ -47,10 +47,10 @@
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/**
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* Packets received
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*/
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const S2A_PING = 0x6A;
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const S2A_CHALLENGE = 0x41;
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const S2A_INFO = 0x49;
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const S2A_INFO_OLD = 0x6D; // Old GoldSource, HLTV uses it
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const A2A_ACK = 0x6A;
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const S2C_CHALLENGE = 0x41;
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const S2A_INFO_SRC = 0x49;
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const S2A_INFO_OLD = 0x6D; // Old GoldSource, HLTV uses it (actually called S2A_INFO_DETAILED)
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const S2A_PLAYER = 0x44;
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const S2A_RULES = 0x45;
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const S2A_RCON = 0x6C;
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@@ -58,6 +58,7 @@
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/**
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* Source rcon sent
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*/
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const SERVERDATA_REQUESTVALUE = 0;
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const SERVERDATA_EXECCOMMAND = 2;
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const SERVERDATA_AUTH = 3;
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@@ -179,10 +180,10 @@
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throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED );
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}
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$this->Socket->Write( self::A2S_PING );
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$this->Socket->Write( self::A2A_PING );
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$Buffer = $this->Socket->Read( );
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return $Buffer->GetByte( ) === self::S2A_PING;
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return $Buffer->GetByte( ) === self::A2A_ACK;
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}
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/**
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@@ -200,12 +201,28 @@
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throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED );
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}
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$this->Socket->WritePadded( self::A2S_INFO, "Source Engine Query\0" );
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if( $this->Challenge )
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{
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$this->Socket->Write( self::A2S_INFO, "Source Engine Query\0" . $this->Challenge );
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}
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else
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{
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$this->Socket->Write( self::A2S_INFO, "Source Engine Query\0" );
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}
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$Buffer = $this->Socket->Read( );
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$Type = $Buffer->GetByte( );
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$Server = [];
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if( $Type === self::S2C_CHALLENGE )
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{
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$this->Challenge = $Buffer->Get( 4 );
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$this->Socket->Write( self::A2S_INFO, "Source Engine Query\0" . $this->Challenge );
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$Buffer = $this->Socket->Read( );
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$Type = $Buffer->GetByte( );
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}
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// Old GoldSource protocol, HLTV still uses it
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if( $Type === self::S2A_INFO_OLD && $this->Socket->Engine === self::GOLDSOURCE )
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{
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@@ -247,7 +264,7 @@
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return $Server;
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}
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if( $Type !== self::S2A_INFO )
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if( $Type !== self::S2A_INFO_SRC )
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{
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throw new InvalidPacketException( 'GetInfo: Packet header mismatch. (0x' . DecHex( $Type ) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH );
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}
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@@ -365,7 +382,7 @@
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$this->GetChallenge( self::A2S_PLAYER, self::S2A_PLAYER );
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$this->Socket->WritePadded( self::A2S_PLAYER, $this->Challenge );
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$this->Socket->Write( self::A2S_PLAYER, $this->Challenge );
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$Buffer = $this->Socket->Read( 14000 ); // Moronic Arma 3 developers do not split their packets, so we have to read more data
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// This violates the protocol spec, and they probably should fix it: https://developer.valvesoftware.com/wiki/Server_queries#Protocol
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@@ -411,7 +428,7 @@
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$this->GetChallenge( self::A2S_RULES, self::S2A_RULES );
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$this->Socket->WritePadded( self::A2S_RULES, $this->Challenge );
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$this->Socket->Write( self::A2S_RULES, $this->Challenge );
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$Buffer = $this->Socket->Read( );
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$Type = $Buffer->GetByte( );
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@@ -452,20 +469,17 @@
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if( $this->UseOldGetChallengeMethod )
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{
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$this->Socket->Write( self::A2S_SERVERQUERY_GETCHALLENGE, "\xFF\xFF\xFF\xFF" );
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}
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else
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{
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$this->Socket->WritePadded( $Header, "\xFF\xFF\xFF\xFF" );
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$Header = self::A2S_SERVERQUERY_GETCHALLENGE;
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}
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$this->Socket->Write( $Header, "\xFF\xFF\xFF\xFF" );
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$Buffer = $this->Socket->Read( );
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$Type = $Buffer->GetByte( );
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switch( $Type )
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{
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case self::S2A_CHALLENGE:
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case self::S2C_CHALLENGE:
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{
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$this->Challenge = $Buffer->Get( 4 );
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@@ -145,7 +145,7 @@
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// See https://developer.valvesoftware.com/wiki/Source_RCON_Protocol#Multiple-packet_Responses
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if( StrLen( $Data ) >= 4000 )
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{
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$this->Write( SourceQuery::SERVERDATA_RESPONSE_VALUE );
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$this->Write( SourceQuery::SERVERDATA_REQUESTVALUE );
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do
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{
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@@ -38,11 +38,6 @@
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return true;
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}
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public function WritePadded( int $Header, string $String = '' ) : bool
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{
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return true;
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}
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public function Read( int $Length = 1400 ) : Buffer
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{
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$Buffer = new Buffer( );
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+1
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@@ -23,8 +23,7 @@
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"require-dev":
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{
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"phpunit/phpunit": "9.2",
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"vimeo/psalm": "^3.12",
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"php-coveralls/php-coveralls": "^2.2"
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"vimeo/psalm": "^3.12"
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},
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"autoload":
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{
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