@ -1,4 +1,7 @@
<?php
declare(strict_types=1);
/**
* This class provides the public interface to the PHP-Source-Query library.
*
@ -22,51 +25,51 @@
*
* @package xPaw\SourceQuery
*
* @uses xPaw\SourceQuery\Exception\ AuthenticationException
* @uses xPaw\SourceQuery\Exception\ InvalidArgumentException
* @uses xPaw\SourceQuery\Exception\ InvalidPacketException
* @uses xPaw\SourceQuery\Exception\ SocketException
* @uses AuthenticationException
* @uses InvalidArgumentException
* @uses InvalidPacketException
* @uses SocketException
*/
class SourceQuery
final class SourceQuery
{
/**
* Engines
*/
const GOLDSOURCE = 0;
const SOURCE = 1;
public const GOLDSOURCE = 0;
public const SOURCE = 1;
/**
* Packets sent
*/
const A2A_PING = 0x69;
const A2S_INFO = 0x54;
const A2S_PLAYER = 0x55;
const A2S_RULES = 0x56;
const A2S_SERVERQUERY_GETCHALLENGE = 0x57;
private const A2A_PING = 0x69;
private const A2S_INFO = 0x54;
private const A2S_PLAYER = 0x55;
private const A2S_RULES = 0x56;
private const A2S_SERVERQUERY_GETCHALLENGE = 0x57;
/**
* Packets received
*/
const A2A_ACK = 0x6A;
const S2C_CHALLENGE = 0x41;
const S2A_INFO_SRC = 0x49;
const S2A_INFO_OLD = 0x6D; // Old GoldSource, HLTV uses it (actually called S2A_INFO_DETAILED)
const S2A_PLAYER = 0x44;
const S2A_RULES = 0x45;
const S2A_RCON = 0x6C;
private const A2A_ACK = 0x6A;
private const S2C_CHALLENGE = 0x41;
private const S2A_INFO_SRC = 0x49;
private const S2A_INFO_OLD = 0x6D; // Old GoldSource, HLTV uses it (actually called S2A_INFO_DETAILED)
private const S2A_PLAYER = 0x44;
private const S2A_RULES = 0x45;
public const S2A_RCON = 0x6C;
/**
* Source rcon sent
*/
const SERVERDATA_REQUESTVALUE = 0;
const SERVERDATA_EXECCOMMAND = 2;
const SERVERDATA_AUTH = 3;
public const SERVERDATA_REQUESTVALUE = 0;
public const SERVERDATA_EXECCOMMAND = 2;
public const SERVERDATA_AUTH = 3;
/**
* Source rcon received
*/
const SERVERDATA_RESPONSE_VALUE = 0;
const SERVERDATA_AUTH_RESPONSE = 2;
public const SERVERDATA_RESPONSE_VALUE = 0;
public const SERVERDATA_AUTH_RESPONSE = 2;
/**
* Points to rcon class
@ -120,8 +123,7 @@
{
$this->Disconnect();
if( $Timeout < 0 )
{
if ($Timeout < 0 ) {
throw new InvalidArgumentException('Timeout must be a positive integer.', InvalidArgumentException::TIMEOUT_NOT_INTEGER);
}
@ -156,8 +158,7 @@
$this->Socket->Close();
if( $this->Rcon )
{
if ($this->Rcon) {
$this->Rcon->Close();
$this->Rcon = null;
@ -175,8 +176,7 @@
*/
public function Ping(): bool
{
if( !$this->Connected )
{
if (!$this->Connected) {
throw new SocketException('Not connected.', SocketException::NOT_CONNECTED);
}
@ -196,17 +196,13 @@
*/
public function GetInfo(): array
{
if( !$this->Connected )
{
if (!$this->Connected) {
throw new SocketException('Not connected.', SocketException::NOT_CONNECTED);
}
if( $this->Challenge )
{
if ($this->Challenge) {
$this->Socket->Write(self::A2S_INFO, "Source Engine Query\0" . $this->Challenge);
}
else
{
} else {
$this->Socket->Write(self::A2S_INFO, "Source Engine Query\0");
}
@ -214,8 +210,7 @@
$Type = $Buffer->GetByte();
$Server = [];
if( $Type === self::S2C_CHALLENGE )
{
if ($Type === self::S2C_CHALLENGE) {
$this->Challenge = $Buffer->Get(4);
$this->Socket->Write(self::A2S_INFO, "Source Engine Query\0" . $this->Challenge);
@ -224,8 +219,7 @@
}
// Old GoldSource protocol, HLTV still uses it
if( $Type === self::S2A_INFO_OLD & & $this->Socket->Engine === self::GOLDSOURCE )
{
if ($Type === self::S2A_INFO_OLD & & $this->Socket->Engine === self::GOLDSOURCE) {
/**
* If we try to read data again, and we get the result with type S2A_INFO (0x49)
* That means this server is running dproto,
@ -245,8 +239,7 @@
$Server[ 'Password' ] = $Buffer->GetByte() === 1;
$Server[ 'IsMod' ] = $Buffer->GetByte() === 1;
if( $Server[ 'IsMod' ] )
{
if ($Server[ 'IsMod' ]) {
$Mod = [];
$Mod[ 'Url' ] = $Buffer->GetString();
$Mod[ 'Download' ] = $Buffer->GetString();
@ -264,8 +257,7 @@
return $Server;
}
if( $Type !== self::S2A_INFO_SRC )
{
if ($Type !== self::S2A_INFO_SRC) {
throw new InvalidPacketException('GetInfo: Packet header mismatch. (0x' . dechex($Type) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH);
}
@ -284,8 +276,7 @@
$Server[ 'Secure' ] = $Buffer->GetByte() === 1;
// The Ship (they violate query protocol spec by modifying the response)
if( $Server[ 'AppID' ] === 2400 )
{
if ($Server[ 'AppID' ] === 2400) {
$Server[ 'GameMode' ] = $Buffer->GetByte();
$Server[ 'WitnessCount' ] = $Buffer->GetByte();
$Server[ 'WitnessTime' ] = $Buffer->GetByte();
@ -294,40 +285,31 @@
$Server[ 'Version' ] = $Buffer->GetString();
// Extra Data Flags
if( $Buffer->Remaining( ) > 0 )
{
if ($Buffer->Remaining() > 0) {
$Server[ 'ExtraDataFlags' ] = $Flags = $Buffer->GetByte();
// S2A_EXTRA_DATA_HAS_GAME_PORT - Next 2 bytes include the game port.
if( $Flags & 0x80 )
{
if ($Flags & 0x80) {
$Server[ 'GamePort' ] = $Buffer->GetShort();
}
// S2A_EXTRA_DATA_HAS_STEAMID - Next 8 bytes are the steamID
// Want to play around with this?
// You can use https://github.com/xPaw/SteamID.php
if( $Flags & 0x10 )
{
if ($Flags & 0x10) {
$SteamIDLower = $Buffer->GetUnsignedLong();
$SteamIDInstance = $Buffer->GetUnsignedLong(); // This gets shifted by 32 bits, which should be steamid instance
$SteamID = 0;
if( PHP_INT_SIZE === 4 )
{
if( extension_loaded( 'gmp' ) )
{
if (PHP_INT_SIZE === 4) {
if (extension_loaded('gmp')) {
$SteamIDLower = gmp_abs($SteamIDLower);
$SteamIDInstance = gmp_abs($SteamIDInstance);
$SteamID = gmp_strval(gmp_or($SteamIDLower, gmp_mul($SteamIDInstance, gmp_pow(2, 32))));
}
else
{
} else {
throw new \RuntimeException('Either 64-bit PHP installation or "gmp" module is required to correctly parse server\'s steamid.');
}
}
else
{
} else {
$SteamID = $SteamIDLower | ($SteamIDInstance < < 32 ) ;
}
@ -337,28 +319,26 @@
}
// S2A_EXTRA_DATA_HAS_SPECTATOR_DATA - Next 2 bytes include the spectator port, then the spectator server name.
if( $Flags & 0x40 )
{
if ($Flags & 0x40) {
$Server[ 'SpecPort' ] = $Buffer->GetShort();
$Server[ 'SpecName' ] = $Buffer->GetString();
}
// S2A_EXTRA_DATA_HAS_GAMETAG_DATA - Next bytes are the game tag string
if( $Flags & 0x20 )
{
if ($Flags & 0x20) {
$Server[ 'GameTags' ] = $Buffer->GetString();
}
// S2A_EXTRA_DATA_GAMEID - Next 8 bytes are the gameID of the server
if( $Flags & 0x01 )
{
if ($Flags & 0x01) {
$Server[ 'GameID' ] = $Buffer->GetUnsignedLong() | ($Buffer->GetUnsignedLong() < < 32 ) ;
}
if( $Buffer->Remaining( ) > 0 )
{
throw new InvalidPacketException( 'GetInfo: unread data? ' . $Buffer->Remaining( ) . ' bytes remaining in the buffer. Please report it to the library developer.',
InvalidPacketException::BUFFER_NOT_EMPTY );
if ($Buffer->Remaining() > 0) {
throw new InvalidPacketException(
'GetInfo: unread data? ' . $Buffer->Remaining() . ' bytes remaining in the buffer. Please report it to the library developer.',
InvalidPacketException::BUFFER_NOT_EMPTY
);
}
}
@ -375,8 +355,7 @@
*/
public function GetPlayers(): array
{
if( !$this->Connected )
{
if (!$this->Connected) {
throw new SocketException('Not connected.', SocketException::NOT_CONNECTED);
}
@ -388,16 +367,14 @@
$Type = $Buffer->GetByte();
if( $Type !== self::S2A_PLAYER )
{
if ($Type !== self::S2A_PLAYER) {
throw new InvalidPacketException('GetPlayers: Packet header mismatch. (0x' . dechex($Type) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH);
}
$Players = [];
$Count = $Buffer->GetByte();
while( $Count-- > 0 & & $Buffer->Remaining( ) > 0 )
{
while ($Count-- > 0 & & $Buffer->Remaining() > 0) {
$Player = [];
$Player[ 'Id' ] = $Buffer->GetByte(); // PlayerID, is it just always 0?
$Player[ 'Name' ] = $Buffer->GetString();
@ -421,8 +398,7 @@
*/
public function GetRules(): array
{
if( !$this->Connected )
{
if (!$this->Connected) {
throw new SocketException('Not connected.', SocketException::NOT_CONNECTED);
}
@ -433,21 +409,18 @@
$Type = $Buffer->GetByte();
if( $Type !== self::S2A_RULES )
{
if ($Type !== self::S2A_RULES) {
throw new InvalidPacketException('GetRules: Packet header mismatch. (0x' . dechex($Type) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH);
}
$Rules = [];
$Count = $Buffer->GetShort();
while( $Count-- > 0 & & $Buffer->Remaining( ) > 0 )
{
while ($Count-- > 0 & & $Buffer->Remaining() > 0) {
$Rule = $Buffer->GetString();
$Value = $Buffer->GetString();
if( !empty( $Rule ) )
{
if (!empty($Rule)) {
$Rules[ $Rule ] = $Value;
}
}
@ -462,13 +435,11 @@
*/
private function GetChallenge(int $Header, int $ExpectedResult): void
{
if( $this->Challenge )
{
if ($this->Challenge) {
return;
}
if( $this->UseOldGetChallengeMethod )
{
if ($this->UseOldGetChallengeMethod) {
$Header = self::A2S_SERVERQUERY_GETCHALLENGE;
}
@ -477,8 +448,7 @@
$Type = $Buffer->GetByte();
switch( $Type )
{
switch ($Type) {
case self::S2C_CHALLENGE:
{
$this->Challenge = $Buffer->Get(4);
@ -513,13 +483,11 @@
*/
public function SetRconPassword(string $Password): void
{
if( !$this->Connected )
{
if (!$this->Connected) {
throw new SocketException('Not connected.', SocketException::NOT_CONNECTED);
}
switch( $this->Socket->Engine )
{
switch ($this->Socket->Engine) {
case SourceQuery::GOLDSOURCE:
{
$this->Rcon = new GoldSourceRcon($this->Socket);
@ -555,13 +523,11 @@
*/
public function Rcon(string $Command): string
{
if( !$this->Connected )
{
if (!$this->Connected) {
throw new SocketException('Not connected.', SocketException::NOT_CONNECTED);
}
if( $this->Rcon === null )
{
if ($this->Rcon === null) {
throw new SocketException('You must set a RCON password before trying to execute a RCON command.', SocketException::NOT_CONNECTED);
}