@ -81,13 +81,6 @@
*/
private $Rcon;
/**
* Points to buffer class
*
* @var Buffer
*/
private $Buffer;
/**
* Points to socket class
*
@ -118,8 +111,7 @@
public function __construct( )
{
$this->Buffer = new Buffer( );
$this->Socket = new Socket( $this->Buffer );
$this->Socket = new Socket( );
}
public function __destruct( )
@ -176,8 +168,6 @@
$this->Connected = false;
$this->Challenge = 0;
$this->Buffer->Reset( );
$this->Socket->Close( );
if( $this->Rcon )
@ -207,9 +197,9 @@
}
$this->Socket->Write( self::A2S_PING );
$this->Socket->Read( );
$Buffer = $ this->Socket->Read( );
return $this-> Buffer->GetByte( ) === self::S2A_PING;
return $Buffer->GetByte( ) === self::S2A_PING;
}
/**
@ -230,9 +220,9 @@
}
$this->Socket->Write( self::A2S_INFO, "Source Engine Query\0" );
$this->Socket->Read( );
$Buffer = $ this->Socket->Read( );
$Type = $this-> Buffer->GetByte( );
$Type = $Buffer->GetByte( );
if( $Type === 0 )
{
@ -248,32 +238,32 @@
* Because it sends answer for both protocols
*/
$Server[ 'Address' ] = $this-> Buffer->GetString( );
$Server[ 'HostName' ] = $this-> Buffer->GetString( );
$Server[ 'Map' ] = $this-> Buffer->GetString( );
$Server[ 'ModDir' ] = $this-> Buffer->GetString( );
$Server[ 'ModDesc' ] = $this-> Buffer->GetString( );
$Server[ 'Players' ] = $this-> Buffer->GetByte( );
$Server[ 'MaxPlayers' ] = $this-> Buffer->GetByte( );
$Server[ 'Protocol' ] = $this-> Buffer->GetByte( );
$Server[ 'Dedicated' ] = Chr( $this-> Buffer->GetByte( ) );
$Server[ 'Os' ] = Chr( $this-> Buffer->GetByte( ) );
$Server[ 'Password' ] = $this-> Buffer->GetByte( ) === 1;
$Server[ 'IsMod' ] = $this-> Buffer->GetByte( ) === 1;
$Server[ 'Address' ] = $Buffer->GetString( );
$Server[ 'HostName' ] = $Buffer->GetString( );
$Server[ 'Map' ] = $Buffer->GetString( );
$Server[ 'ModDir' ] = $Buffer->GetString( );
$Server[ 'ModDesc' ] = $Buffer->GetString( );
$Server[ 'Players' ] = $Buffer->GetByte( );
$Server[ 'MaxPlayers' ] = $Buffer->GetByte( );
$Server[ 'Protocol' ] = $Buffer->GetByte( );
$Server[ 'Dedicated' ] = Chr( $Buffer->GetByte( ) );
$Server[ 'Os' ] = Chr( $Buffer->GetByte( ) );
$Server[ 'Password' ] = $Buffer->GetByte( ) === 1;
$Server[ 'IsMod' ] = $Buffer->GetByte( ) === 1;
if( $Server[ 'IsMod' ] )
{
$Mod[ 'Url' ] = $this-> Buffer->GetString( );
$Mod[ 'Download' ] = $this-> Buffer->GetString( );
$this-> Buffer->Get( 1 ); // NULL byte
$Mod[ 'Version' ] = $this-> Buffer->GetLong( );
$Mod[ 'Size' ] = $this-> Buffer->GetLong( );
$Mod[ 'ServerSide' ] = $this-> Buffer->GetByte( ) === 1;
$Mod[ 'CustomDLL' ] = $this-> Buffer->GetByte( ) === 1;
$Mod[ 'Url' ] = $Buffer->GetString( );
$Mod[ 'Download' ] = $Buffer->GetString( );
$Buffer->Get( 1 ); // NULL byte
$Mod[ 'Version' ] = $Buffer->GetLong( );
$Mod[ 'Size' ] = $Buffer->GetLong( );
$Mod[ 'ServerSide' ] = $Buffer->GetByte( ) === 1;
$Mod[ 'CustomDLL' ] = $Buffer->GetByte( ) === 1;
}
$Server[ 'Secure' ] = $this-> Buffer->GetByte( ) === 1;
$Server[ 'Bots' ] = $this-> Buffer->GetByte( );
$Server[ 'Secure' ] = $Buffer->GetByte( ) === 1;
$Server[ 'Bots' ] = $Buffer->GetByte( );
if( isset( $Mod ) )
{
@ -288,69 +278,69 @@
throw new InvalidPacketException( 'GetInfo: Packet header mismatch. (0x' . DecHex( $Type ) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH );
}
$Server[ 'Protocol' ] = $this-> Buffer->GetByte( );
$Server[ 'HostName' ] = $this-> Buffer->GetString( );
$Server[ 'Map' ] = $this-> Buffer->GetString( );
$Server[ 'ModDir' ] = $this-> Buffer->GetString( );
$Server[ 'ModDesc' ] = $this-> Buffer->GetString( );
$Server[ 'AppID' ] = $this-> Buffer->GetShort( );
$Server[ 'Players' ] = $this-> Buffer->GetByte( );
$Server[ 'MaxPlayers' ] = $this-> Buffer->GetByte( );
$Server[ 'Bots' ] = $this-> Buffer->GetByte( );
$Server[ 'Dedicated' ] = Chr( $this-> Buffer->GetByte( ) );
$Server[ 'Os' ] = Chr( $this-> Buffer->GetByte( ) );
$Server[ 'Password' ] = $this-> Buffer->GetByte( ) === 1;
$Server[ 'Secure' ] = $this-> Buffer->GetByte( ) === 1;
$Server[ 'Protocol' ] = $Buffer->GetByte( );
$Server[ 'HostName' ] = $Buffer->GetString( );
$Server[ 'Map' ] = $Buffer->GetString( );
$Server[ 'ModDir' ] = $Buffer->GetString( );
$Server[ 'ModDesc' ] = $Buffer->GetString( );
$Server[ 'AppID' ] = $Buffer->GetShort( );
$Server[ 'Players' ] = $Buffer->GetByte( );
$Server[ 'MaxPlayers' ] = $Buffer->GetByte( );
$Server[ 'Bots' ] = $Buffer->GetByte( );
$Server[ 'Dedicated' ] = Chr( $Buffer->GetByte( ) );
$Server[ 'Os' ] = Chr( $Buffer->GetByte( ) );
$Server[ 'Password' ] = $Buffer->GetByte( ) === 1;
$Server[ 'Secure' ] = $Buffer->GetByte( ) === 1;
// The Ship (they violate query protocol spec by modifying the response)
if( $Server[ 'AppID' ] === 2400 )
{
$Server[ 'GameMode' ] = $this-> Buffer->GetByte( );
$Server[ 'WitnessCount' ] = $this-> Buffer->GetByte( );
$Server[ 'WitnessTime' ] = $this-> Buffer->GetByte( );
$Server[ 'GameMode' ] = $Buffer->GetByte( );
$Server[ 'WitnessCount' ] = $Buffer->GetByte( );
$Server[ 'WitnessTime' ] = $Buffer->GetByte( );
}
$Server[ 'Version' ] = $this-> Buffer->GetString( );
$Server[ 'Version' ] = $Buffer->GetString( );
// Extra Data Flags
if( $this-> Buffer->Remaining( ) > 0 )
if( $Buffer->Remaining( ) > 0 )
{
$Server[ 'ExtraDataFlags' ] = $Flags = $this-> Buffer->GetByte( );
$Server[ 'ExtraDataFlags' ] = $Flags = $Buffer->GetByte( );
// The server's game port
if( $Flags & 0x80 )
{
$Server[ 'GamePort' ] = $this-> Buffer->GetShort( );
$Server[ 'GamePort' ] = $Buffer->GetShort( );
}
// The server's SteamID - does this serve any purpose?
if( $Flags & 0x10 )
{
$Server[ 'ServerID' ] = $this-> Buffer->GetUnsignedLong( ) | ( $this-> Buffer->GetUnsignedLong( ) < < 32 ) ; / / TODO: verify this
$Server[ 'ServerID' ] = $Buffer->GetUnsignedLong( ) | ( $Buffer->GetUnsignedLong( ) < < 32 ) ; / / TODO: verify this
}
// The spectator port and then the spectator server name
if( $Flags & 0x40 )
{
$Server[ 'SpecPort' ] = $this-> Buffer->GetShort( );
$Server[ 'SpecName' ] = $this-> Buffer->GetString( );
$Server[ 'SpecPort' ] = $Buffer->GetShort( );
$Server[ 'SpecName' ] = $Buffer->GetString( );
}
// The game tag data string for the server
if( $Flags & 0x20 )
{
$Server[ 'GameTags' ] = $this-> Buffer->GetString( );
$Server[ 'GameTags' ] = $Buffer->GetString( );
}
// GameID -- alternative to AppID?
if( $Flags & 0x01 )
{
$Server[ 'GameID' ] = $this-> Buffer->GetUnsignedLong( ) | ( $this-> Buffer->GetUnsignedLong( ) < < 32 ) ;
$Server[ 'GameID' ] = $Buffer->GetUnsignedLong( ) | ( $Buffer->GetUnsignedLong( ) < < 32 ) ;
}
if( $this-> Buffer->Remaining( ) > 0 )
if( $Buffer->Remaining( ) > 0 )
{
throw new InvalidPacketException( 'GetInfo: unread data? ' . $this-> Buffer->Remaining( ) . ' bytes remaining in the buffer. Please report it to the library developer.',
throw new InvalidPacketException( 'GetInfo: unread data? ' . $Buffer->Remaining( ) . ' bytes remaining in the buffer. Please report it to the library developer.',
InvalidPacketException::BUFFER_NOT_EMPTY );
}
}
@ -384,10 +374,10 @@
case self::GETCHALLENGE_ALL_CLEAR:
{
$this->Socket->Write( self::A2S_PLAYER, $this->Challenge );
$this->Socket->Read( 14000 ); // Moronic Arma 3 developers do not split their packets, so we have to read more data
$Buffer = $ this->Socket->Read( 14000 ); // Moronic Arma 3 developers do not split their packets, so we have to read more data
// This violates the protocol spec, and they probably should fix it: https://developer.valvesoftware.com/wiki/Server_queries#Protocol
$Type = $this-> Buffer->GetByte( );
$Type = $Buffer->GetByte( );
if( $Type === 0 )
{
@ -402,15 +392,15 @@
}
}
$Players = Array( ) ;
$Count = $this-> Buffer->GetByte( );
$Players = [] ;
$Count = $Buffer->GetByte( );
while( $Count-- > 0 & & $this-> Buffer->Remaining( ) > 0 )
while( $Count-- > 0 & & $Buffer->Remaining( ) > 0 )
{
$Player[ 'Id' ] = $this-> Buffer->GetByte( ); // PlayerID, is it just always 0?
$Player[ 'Name' ] = $this-> Buffer->GetString( );
$Player[ 'Frags' ] = $this-> Buffer->GetLong( );
$Player[ 'Time' ] = (int)$this-> Buffer->GetFloat( );
$Player[ 'Id' ] = $Buffer->GetByte( ); // PlayerID, is it just always 0?
$Player[ 'Name' ] = $Buffer->GetString( );
$Player[ 'Frags' ] = $Buffer->GetLong( );
$Player[ 'Time' ] = (int)$Buffer->GetFloat( );
$Player[ 'TimeF' ] = GMDate( ( $Player[ 'Time' ] > 3600 ? "H:i:s" : "i:s" ), $Player[ 'Time' ] );
$Players[ ] = $Player;
@ -445,9 +435,9 @@
case self::GETCHALLENGE_ALL_CLEAR:
{
$this->Socket->Write( self::A2S_RULES, $this->Challenge );
$this->Socket->Read( );
$Buffer = $ this->Socket->Read( );
$Type = $this-> Buffer->GetByte( );
$Type = $Buffer->GetByte( );
if( $Type === 0 )
{
@ -462,13 +452,13 @@
}
}
$Rules = Array( ) ;
$Count = $this-> Buffer->GetShort( );
$Rules = [] ;
$Count = $Buffer->GetShort( );
while( $Count-- > 0 & & $this-> Buffer->Remaining( ) > 0 )
while( $Count-- > 0 & & $Buffer->Remaining( ) > 0 )
{
$Rule = $this-> Buffer->GetString( );
$Value = $this-> Buffer->GetString( );
$Rule = $Buffer->GetString( );
$Value = $Buffer->GetString( );
if( !Empty( $Rule ) )
{
@ -502,15 +492,15 @@
}
$this->Socket->Write( $Header, 0xFFFFFFFF );
$this->Socket->Read( );
$Buffer = $ this->Socket->Read( );
$Type = $this-> Buffer->GetByte( );
$Type = $Buffer->GetByte( );
switch( $Type )
{
case self::S2A_CHALLENGE:
{
$this->Challenge = $this-> Buffer->Get( 4 );
$this->Challenge = $Buffer->Get( 4 );
return self::GETCHALLENGE_ALL_CLEAR;
}
@ -555,13 +545,13 @@
{
case SourceQuery::GOLDSOURCE:
{
$this->Rcon = new GoldSourceRcon( $this->Buffer, $this-> Socket );
$this->Rcon = new GoldSourceRcon( $this->Socket );
break;
}
case SourceQuery::SOURCE:
{
$this->Rcon = new SourceRcon( $this->Buffer, $this-> Socket );
$this->Rcon = new SourceRcon( $this->Socket );
break;
}