Pavel Djundik 4 years ago
parent 4f88fb0c76
commit 7231921b0b

@ -41,6 +41,7 @@
abstract public function Close( ) : void; abstract public function Close( ) : void;
abstract public function Open( string $Address, int $Port, int $Timeout, int $Engine ) : void; abstract public function Open( string $Address, int $Port, int $Timeout, int $Engine ) : void;
abstract public function Write( int $Header, string $String = '' ) : bool; abstract public function Write( int $Header, string $String = '' ) : bool;
abstract public function WritePadded( int $Header, string $String = '' ) : bool;
abstract public function Read( int $Length = 1400 ) : Buffer; abstract public function Read( int $Length = 1400 ) : Buffer;
protected function ReadInternal( Buffer $Buffer, int $Length, callable $SherlockFunction ) : Buffer protected function ReadInternal( Buffer $Buffer, int $Length, callable $SherlockFunction ) : Buffer

@ -61,6 +61,26 @@
return $Length === FWrite( $this->Socket, $Command, $Length ); return $Length === FWrite( $this->Socket, $Command, $Length );
} }
/**
* Write a request packge to the socket. Pads it up to 1200 bytes to prevent reflective DoS.
*
* @see https://steamcommunity.com/discussions/forum/14/2989789048633291344/
* @return bool Whether fwrite succeeded.
*/
public function WritePadded( int $Header, string $String = '' ) : bool
{
$Command = pack( 'ccccca*', 0xFF, 0xFF, 0xFF, 0xFF, $Header, $String );
$Length = strlen( $Command );
if( $Length < 1200 )
{
$Command .= str_repeat( "\0", 1200 - $Length );
$Length = 1200;
}
return $Length === fwrite( $this->Socket, $Command, $Length );
}
/** /**
* Reads from socket and returns Buffer. * Reads from socket and returns Buffer.
* *

@ -200,7 +200,7 @@
throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED );
} }
$this->Socket->Write( self::A2S_INFO, "Source Engine Query\0" ); $this->Socket->WritePadded( self::A2S_INFO, "Source Engine Query\0" );
$Buffer = $this->Socket->Read( ); $Buffer = $this->Socket->Read( );
$Type = $Buffer->GetByte( ); $Type = $Buffer->GetByte( );
@ -365,7 +365,7 @@
$this->GetChallenge( self::A2S_PLAYER, self::S2A_PLAYER ); $this->GetChallenge( self::A2S_PLAYER, self::S2A_PLAYER );
$this->Socket->Write( self::A2S_PLAYER, $this->Challenge ); $this->Socket->WritePadded( self::A2S_PLAYER, $this->Challenge );
$Buffer = $this->Socket->Read( 14000 ); // Moronic Arma 3 developers do not split their packets, so we have to read more data $Buffer = $this->Socket->Read( 14000 ); // Moronic Arma 3 developers do not split their packets, so we have to read more data
// This violates the protocol spec, and they probably should fix it: https://developer.valvesoftware.com/wiki/Server_queries#Protocol // This violates the protocol spec, and they probably should fix it: https://developer.valvesoftware.com/wiki/Server_queries#Protocol
@ -411,7 +411,7 @@
$this->GetChallenge( self::A2S_RULES, self::S2A_RULES ); $this->GetChallenge( self::A2S_RULES, self::S2A_RULES );
$this->Socket->Write( self::A2S_RULES, $this->Challenge ); $this->Socket->WritePadded( self::A2S_RULES, $this->Challenge );
$Buffer = $this->Socket->Read( ); $Buffer = $this->Socket->Read( );
$Type = $Buffer->GetByte( ); $Type = $Buffer->GetByte( );
@ -452,10 +452,13 @@
if( $this->UseOldGetChallengeMethod ) if( $this->UseOldGetChallengeMethod )
{ {
$Header = self::A2S_SERVERQUERY_GETCHALLENGE; $this->Socket->Write( self::A2S_SERVERQUERY_GETCHALLENGE, "\xFF\xFF\xFF\xFF" );
}
else
{
$this->Socket->WritePadded( $Header, "\xFF\xFF\xFF\xFF" );
} }
$this->Socket->Write( $Header, "\xFF\xFF\xFF\xFF" );
$Buffer = $this->Socket->Read( ); $Buffer = $this->Socket->Read( );
$Type = $Buffer->GetByte( ); $Type = $Buffer->GetByte( );

@ -38,6 +38,11 @@
return true; return true;
} }
public function WritePadded( int $Header, string $String = '' ) : bool
{
return true;
}
public function Read( int $Length = 1400 ) : Buffer public function Read( int $Length = 1400 ) : Buffer
{ {
$Buffer = new Buffer( ); $Buffer = new Buffer( );

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