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@ -27,15 +27,6 @@
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*/
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*/
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class SourceQuery
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class SourceQuery
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{
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{
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/**
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* Values returned by GetChallenge()
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*
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* @todo Get rid of this? Improve? Do something else?
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*/
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const GETCHALLENGE_FAILED = 0;
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const GETCHALLENGE_ALL_CLEAR = 1;
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const GETCHALLENGE_CONTAINS_ANSWER = 2;
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/**
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/**
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* Engines
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* Engines
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*/
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*/
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@ -206,7 +197,7 @@
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* @throws InvalidPacketException
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* @throws InvalidPacketException
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* @throws SocketException
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* @throws SocketException
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*
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*
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* @return bool|array Returns array with information on success, false on failure
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* @return array Returns an array with information on success
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*/
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*/
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public function GetInfo( )
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public function GetInfo( )
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{
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{
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@ -371,7 +362,7 @@
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* @throws InvalidPacketException
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* @throws InvalidPacketException
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* @throws SocketException
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* @throws SocketException
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*
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*
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* @return bool|array Returns array with players on success, false on failure
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* @return array Returns an array with players on success
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*/
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*/
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public function GetPlayers( )
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public function GetPlayers( )
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{
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{
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@ -380,33 +371,19 @@
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throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED );
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throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED );
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}
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}
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switch( $this->GetChallenge( self::A2S_PLAYER, self::S2A_PLAYER ) )
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$this->GetChallenge( self::A2S_PLAYER, self::S2A_PLAYER );
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{
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case self::GETCHALLENGE_FAILED:
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{
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return false;
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}
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case self::GETCHALLENGE_ALL_CLEAR:
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{
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$this->Socket->Write( self::A2S_PLAYER, $this->Challenge );
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$this->Socket->Write( self::A2S_PLAYER, $this->Challenge );
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$Buffer = $this->Socket->Read( 14000 ); // Moronic Arma 3 developers do not split their packets, so we have to read more data
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$Buffer = $this->Socket->Read( 14000 ); // Moronic Arma 3 developers do not split their packets, so we have to read more data
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// This violates the protocol spec, and they probably should fix it: https://developer.valvesoftware.com/wiki/Server_queries#Protocol
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// This violates the protocol spec, and they probably should fix it: https://developer.valvesoftware.com/wiki/Server_queries#Protocol
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$Type = $Buffer->GetByte( );
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$Type = $Buffer->GetByte( );
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if( $Type === 0 )
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if( $Type !== self::S2A_PLAYER )
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{
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return false;
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}
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else if( $Type !== self::S2A_PLAYER )
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{
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{
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throw new InvalidPacketException( 'GetPlayers: Packet header mismatch. (0x' . DecHex( $Type ) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH );
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throw new InvalidPacketException( 'GetPlayers: Packet header mismatch. (0x' . DecHex( $Type ) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH );
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}
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}
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break;
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}
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}
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$Players = [];
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$Players = [];
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$Count = $Buffer->GetByte( );
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$Count = $Buffer->GetByte( );
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@ -430,7 +407,7 @@
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* @throws InvalidPacketException
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* @throws InvalidPacketException
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* @throws SocketException
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* @throws SocketException
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*
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*
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* @return bool|array Returns array with rules on success, false on failure
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* @return array Returns an array with rules on success
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*/
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*/
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public function GetRules( )
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public function GetRules( )
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{
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{
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@ -439,32 +416,18 @@
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throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED );
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throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED );
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}
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}
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switch( $this->GetChallenge( self::A2S_RULES, self::S2A_RULES ) )
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$this->GetChallenge( self::A2S_RULES, self::S2A_RULES );
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{
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case self::GETCHALLENGE_FAILED:
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{
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return false;
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}
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case self::GETCHALLENGE_ALL_CLEAR:
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{
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$this->Socket->Write( self::A2S_RULES, $this->Challenge );
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$this->Socket->Write( self::A2S_RULES, $this->Challenge );
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$Buffer = $this->Socket->Read( );
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$Buffer = $this->Socket->Read( );
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$Type = $Buffer->GetByte( );
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$Type = $Buffer->GetByte( );
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if( $Type === 0 )
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if( $Type !== self::S2A_RULES )
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{
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return false;
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}
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else if( $Type !== self::S2A_RULES )
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{
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{
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throw new InvalidPacketException( 'GetRules: Packet header mismatch. (0x' . DecHex( $Type ) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH );
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throw new InvalidPacketException( 'GetRules: Packet header mismatch. (0x' . DecHex( $Type ) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH );
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}
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}
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break;
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}
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}
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$Rules = [];
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$Rules = [];
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$Count = $Buffer->GetShort( );
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$Count = $Buffer->GetShort( );
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@ -489,14 +452,12 @@
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* @param $ExpectedResult
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* @param $ExpectedResult
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*
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*
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* @throws InvalidPacketException
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* @throws InvalidPacketException
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*
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* @return int Returns one of the GETCHALLENGE_* constants
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*/
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*/
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private function GetChallenge( $Header, $ExpectedResult )
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private function GetChallenge( $Header, $ExpectedResult )
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{
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{
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if( $this->Challenge )
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if( $this->Challenge )
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{
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{
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return self::GETCHALLENGE_ALL_CLEAR;
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return;
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}
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}
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if( $this->UseOldGetChallengeMethod )
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if( $this->UseOldGetChallengeMethod )
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@ -515,17 +476,17 @@
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{
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{
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$this->Challenge = $Buffer->Get( 4 );
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$this->Challenge = $Buffer->Get( 4 );
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return self::GETCHALLENGE_ALL_CLEAR;
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return;
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}
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}
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case $ExpectedResult:
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case $ExpectedResult:
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{
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{
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// Goldsource (HLTV)
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// Goldsource (HLTV)
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return self::GETCHALLENGE_CONTAINS_ANSWER;
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return;
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}
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}
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case 0:
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case 0:
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{
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{
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return self::GETCHALLENGE_FAILED;
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throw new InvalidPacketException( 'GetChallenge: Failed to get challenge.' );
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}
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}
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default:
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default:
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{
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{
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@ -543,7 +504,7 @@
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* @throws InvalidPacketException
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* @throws InvalidPacketException
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* @throws SocketException
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* @throws SocketException
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*
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*
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* @return bool True on success, false on failure
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* @return bool True if authentication succeeded, false on failure
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*/
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*/
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public function SetRconPassword( $Password )
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public function SetRconPassword( $Password )
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{
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{
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@ -582,7 +543,7 @@
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* @throws InvalidPacketException
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* @throws InvalidPacketException
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* @throws SocketException
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* @throws SocketException
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*
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*
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* @return string|bool Answer from server in string, false on failure
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* @return string Answer from server in string
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*/
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*/
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public function Rcon( $Command )
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public function Rcon( $Command )
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{
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{
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