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mirror of https://github.com/xPaw/PHP-Source-Query.git synced 2026-06-15 10:23:16 +02:00

Remove engine from the Sockets.

Docblock changes.
Reorder methods to be logical.
This commit is contained in:
Anthony Birkett
2021-05-31 11:52:18 +01:00
parent b01c1f643f
commit d9bab8aa25
17 changed files with 369 additions and 408 deletions
+17 -31
View File
@@ -26,16 +26,6 @@ use xPaw\SourceQuery\Rcon\SourceRcon;
use xPaw\SourceQuery\Socket\SocketInterface;
use xPaw\SourceQuery\Socket\SocketType;
/**
* Class SourceQuery
*
* @package xPaw\SourceQuery
*
* @uses AuthenticationException
* @uses InvalidArgumentException
* @uses InvalidPacketException
* @uses SocketException
*/
final class SourceQuery
{
/**
@@ -53,7 +43,7 @@ final class SourceQuery
private const A2A_ACK = 0x6A;
private const S2C_CHALLENGE = 0x41;
private const S2A_INFO_SRC = 0x49;
private const S2A_INFO_OLD = 0x6D; // Old GoldSource, HLTV uses it (actually called S2A_INFO_DETAILED)
private const S2A_INFO_OLD = 0x6D; // Old GoldSource, HLTV uses it (actually called S2A_INFO_DETAILED).
private const S2A_PLAYER = 0x44;
private const S2A_RULES = 0x45;
public const S2A_RCON = 0x6C;
@@ -76,7 +66,7 @@ final class SourceQuery
*
* @var RconInterface|null
*/
private $rcon;
private ?RconInterface $rcon;
/**
* Points to socket class
@@ -104,6 +94,7 @@ final class SourceQuery
public function __construct(SocketInterface $socket)
{
$this->socket = $socket;
$this->rcon = null;
}
/**
@@ -120,12 +111,10 @@ final class SourceQuery
* @param string $address Server ip
* @param int $port Server port
* @param int $timeout Timeout period
* @param int $engine Engine the server runs on (goldsource, source)
*
* @throws InvalidArgumentException
* @throws SocketException
*/
public function connect(string $address, int $port, int $timeout = 3, int $engine = SocketType::SOURCE): void
public function connect(string $address, int $port, int $timeout = 3): void
{
$this->disconnect();
@@ -133,7 +122,7 @@ final class SourceQuery
throw new InvalidArgumentException('Timeout must be a positive integer.', InvalidArgumentException::TIMEOUT_NOT_INTEGER);
}
$this->socket->open($address, $port, $timeout, $engine);
$this->socket->open($address, $port, $timeout);
$this->connected = true;
}
@@ -175,7 +164,6 @@ final class SourceQuery
* Sends ping packet to the server
* NOTE: This may not work on some games (TF2 for example)
*
* @throws InvalidPacketException
* @throws SocketException
*
* @return bool True on success, false on failure
@@ -224,7 +212,7 @@ final class SourceQuery
$type = $buffer->getByte();
}
// Old GoldSource protocol, HLTV still uses it
// Old GoldSource protocol, HLTV still uses it.
if ($type === self::S2A_INFO_OLD && $this->socket->getType() === SocketType::GOLDSOURCE) {
/**
* If we try to read data again, and we get the result with type S2A_INFO (0x49)
@@ -290,8 +278,8 @@ final class SourceQuery
$server[ 'Version' ] = $buffer->getString();
// Extra Data Flags
if ($buffer->remaining() > 0) {
// Extra Data Flags.
if (!$buffer->isEmpty()) {
$server[ 'ExtraDataFlags' ] = $Flags = $buffer->getByte();
// S2A_EXTRA_DATA_HAS_GAME_PORT - Next 2 bytes include the game port.
@@ -299,12 +287,12 @@ final class SourceQuery
$server[ 'GamePort' ] = $buffer->getShort();
}
// S2A_EXTRA_DATA_HAS_STEAMID - Next 8 bytes are the steamID
// S2A_EXTRA_DATA_HAS_STEAMID - Next 8 bytes are the steamID.
// Want to play around with this?
// You can use https://github.com/xPaw/SteamID.php
if ($Flags & 0x10) {
$steamIdLower = $buffer->getUnsignedLong();
$steamIdInstance = $buffer->getUnsignedLong(); // This gets shifted by 32 bits, which should be steamid instance
$steamIdInstance = $buffer->getUnsignedLong(); // This gets shifted by 32 bits, which should be steamid instance.
if (PHP_INT_SIZE === 4) {
if (extension_loaded('gmp')) {
@@ -329,12 +317,12 @@ final class SourceQuery
$server[ 'SpecName' ] = $buffer->getString();
}
// S2A_EXTRA_DATA_HAS_GAMETAG_DATA - Next bytes are the game tag string
// S2A_EXTRA_DATA_HAS_GAMETAG_DATA - Next bytes are the game tag string.
if ($Flags & 0x20) {
$server[ 'GameTags' ] = $buffer->getString();
}
// S2A_EXTRA_DATA_GAMEID - Next 8 bytes are the gameID of the server
// S2A_EXTRA_DATA_GAMEID - Next 8 bytes are the gameID of the server.
if ($Flags & 0x01) {
$server[ 'GameID' ] = $buffer->getUnsignedLong() | ($buffer->getUnsignedLong() << 32);
}
@@ -367,7 +355,7 @@ final class SourceQuery
$this->getChallenge(self::A2S_PLAYER, self::S2A_PLAYER);
$this->socket->write(self::A2S_PLAYER, $this->challenge);
$buffer = $this->socket->read(14000); // Moronic Arma 3 developers do not split their packets, so we have to read more data
$buffer = $this->socket->read(14000); // Moronic Arma 3 developers do not split their packets, so we have to read more data.
// This violates the protocol spec, and they probably should fix it: https://developer.valvesoftware.com/wiki/Server_queries#Protocol
$type = $buffer->getByte();
@@ -379,7 +367,7 @@ final class SourceQuery
$players = [];
$count = $buffer->getByte();
while ($count-- > 0 && $buffer->remaining() > 0) {
while ($count-- > 0 && !$buffer->isEmpty()) {
$player = [];
$player[ 'Id' ] = $buffer->getByte(); // PlayerID, is it just always 0?
$player[ 'Name' ] = $buffer->getString();
@@ -421,7 +409,7 @@ final class SourceQuery
$rules = [];
$count = $buffer->getShort();
while ($count-- > 0 && $buffer->remaining() > 0) {
while ($count-- > 0 && !$buffer->isEmpty()) {
$rule = $buffer->getString();
$value = $buffer->getString();
@@ -440,7 +428,6 @@ final class SourceQuery
* @param int $expectedResult
*
* @throws InvalidPacketException
* @throws SocketException
*/
private function getChallenge(int $header, int $expectedResult): void
{
@@ -466,8 +453,7 @@ final class SourceQuery
}
case $expectedResult:
{
// Goldsource (HLTV)
// Goldsource (HLTV).
return;
}
case 0:
@@ -525,7 +511,7 @@ final class SourceQuery
* @param string $command Command to execute
*
* @return string Answer from server in string
*@throws InvalidPacketException
* @throws InvalidPacketException
* @throws SocketException
*
* @throws AuthenticationException