mirror of
https://github.com/xPaw/PHP-Source-Query.git
synced 2026-06-10 21:33:14 +02:00
Split up Socket and Rcon classes to be engine specific extensions.
This commit is contained in:
+184
-185
@@ -20,6 +20,11 @@ use xPaw\SourceQuery\Exception\AuthenticationException;
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use xPaw\SourceQuery\Exception\InvalidArgumentException;
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use xPaw\SourceQuery\Exception\InvalidPacketException;
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use xPaw\SourceQuery\Exception\SocketException;
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use xPaw\SourceQuery\Rcon\GoldSourceRcon;
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use xPaw\SourceQuery\Rcon\RconInterface;
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use xPaw\SourceQuery\Rcon\SourceRcon;
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use xPaw\SourceQuery\Socket\SocketInterface;
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use xPaw\SourceQuery\Socket\SocketType;
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/**
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* Class SourceQuery
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@@ -33,12 +38,6 @@ use xPaw\SourceQuery\Exception\SocketException;
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*/
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final class SourceQuery
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{
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/**
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* Engines
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*/
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public const GOLDSOURCE = 0;
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public const SOURCE = 1;
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/**
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* Packets sent
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*/
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@@ -75,36 +74,36 @@ final class SourceQuery
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/**
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* Points to rcon class
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*
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* @var SourceRcon|GoldSourceRcon|null
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* @var RconInterface|null
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*/
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private $Rcon;
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private $rcon;
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/**
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* Points to socket class
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*/
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private BaseSocket $Socket;
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private SocketInterface $socket;
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/**
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* True if connection is open, false if not
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*/
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private bool $Connected = false;
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private bool $connected = false;
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/**
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* Contains challenge
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*/
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private string $Challenge = '';
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private string $challenge = '';
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/**
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* Use old method for getting challenge number
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*/
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private bool $UseOldGetChallengeMethod = false;
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private bool $useOldGetChallengeMethod = false;
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/**
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* @param BaseSocket|null $Socket
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* @param SocketInterface $socket
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*/
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public function __construct(BaseSocket $Socket = null)
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public function __construct(SocketInterface $socket)
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{
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$this->Socket = $Socket ?: new Socket();
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$this->socket = $socket;
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}
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/**
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@@ -112,63 +111,63 @@ final class SourceQuery
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*/
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public function __destruct()
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{
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$this->Disconnect();
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$this->disconnect();
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}
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/**
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* Opens connection to server
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*
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* @param string $Address Server ip
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* @param int $Port Server port
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* @param int $Timeout Timeout period
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* @param int $Engine Engine the server runs on (goldsource, source)
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* @param string $address Server ip
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* @param int $port Server port
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* @param int $timeout Timeout period
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* @param int $engine Engine the server runs on (goldsource, source)
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*
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* @throws InvalidArgumentException
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* @throws SocketException
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*/
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public function Connect(string $Address, int $Port, int $Timeout = 3, int $Engine = self::SOURCE): void
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public function connect(string $address, int $port, int $timeout = 3, int $engine = SocketType::SOURCE): void
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{
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$this->Disconnect();
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$this->disconnect();
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if ($Timeout < 0) {
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if ($timeout < 0) {
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throw new InvalidArgumentException('Timeout must be a positive integer.', InvalidArgumentException::TIMEOUT_NOT_INTEGER);
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}
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$this->Socket->Open($Address, $Port, $Timeout, $Engine);
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$this->socket->open($address, $port, $timeout, $engine);
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$this->Connected = true;
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$this->connected = true;
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}
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/**
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* Forces GetChallenge to use old method for challenge retrieval because some games use outdated protocol (e.g Starbound)
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*
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* @param bool $Value Set to true to force old method
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* @param bool $value Set to true to force old method
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*
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* @return bool Previous value
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*/
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public function SetUseOldGetChallengeMethod(bool $Value): bool
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public function SetUseOldGetChallengeMethod(bool $value): bool
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{
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$Previous = $this->UseOldGetChallengeMethod;
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$previous = $this->useOldGetChallengeMethod;
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$this->UseOldGetChallengeMethod = $Value === true;
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$this->useOldGetChallengeMethod = $value === true;
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return $Previous;
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return $previous;
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}
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/**
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* Closes all open connections
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*/
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public function Disconnect(): void
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public function disconnect(): void
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{
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$this->Connected = false;
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$this->Challenge = '';
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$this->connected = false;
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$this->challenge = '';
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$this->Socket->Close();
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$this->socket->close();
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if ($this->Rcon) {
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$this->Rcon->Close();
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if ($this->rcon) {
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$this->rcon->close();
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$this->Rcon = null;
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$this->rcon = null;
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}
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}
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@@ -181,16 +180,16 @@ final class SourceQuery
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*
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* @return bool True on success, false on failure
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*/
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public function Ping(): bool
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public function ping(): bool
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{
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if (!$this->Connected) {
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if (!$this->connected) {
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throw new SocketException('Not connected.', SocketException::NOT_CONNECTED);
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}
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$this->Socket->Write(self::A2A_PING);
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$Buffer = $this->Socket->Read();
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$this->socket->write(self::A2A_PING);
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$buffer = $this->socket->read();
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return $Buffer->GetByte() === self::A2A_ACK;
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return $buffer->getByte() === self::A2A_ACK;
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}
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/**
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@@ -201,154 +200,154 @@ final class SourceQuery
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*
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* @return array Returns an array with information on success
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*/
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public function GetInfo(): array
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public function getInfo(): array
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{
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if (!$this->Connected) {
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if (!$this->connected) {
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throw new SocketException('Not connected.', SocketException::NOT_CONNECTED);
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}
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if ($this->Challenge) {
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$this->Socket->Write(self::A2S_INFO, "Source Engine Query\0" . $this->Challenge);
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if ($this->challenge) {
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$this->socket->write(self::A2S_INFO, "Source Engine Query\0" . $this->challenge);
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} else {
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$this->Socket->Write(self::A2S_INFO, "Source Engine Query\0");
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$this->socket->write(self::A2S_INFO, "Source Engine Query\0");
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}
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$Buffer = $this->Socket->Read();
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$Type = $Buffer->GetByte();
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$Server = [];
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$buffer = $this->socket->read();
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$type = $buffer->getByte();
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$server = [];
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if ($Type === self::S2C_CHALLENGE) {
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$this->Challenge = $Buffer->Get(4);
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if ($type === self::S2C_CHALLENGE) {
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$this->challenge = $buffer->get(4);
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$this->Socket->Write(self::A2S_INFO, "Source Engine Query\0" . $this->Challenge);
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$Buffer = $this->Socket->Read();
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$Type = $Buffer->GetByte();
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$this->socket->write(self::A2S_INFO, "Source Engine Query\0" . $this->challenge);
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$buffer = $this->socket->read();
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$type = $buffer->getByte();
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}
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// Old GoldSource protocol, HLTV still uses it
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if ($Type === self::S2A_INFO_OLD && $this->Socket->Engine === self::GOLDSOURCE) {
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if ($type === self::S2A_INFO_OLD && $this->socket->getType() === SocketType::GOLDSOURCE) {
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/**
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* If we try to read data again, and we get the result with type S2A_INFO (0x49)
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* That means this server is running dproto,
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* Because it sends answer for both protocols
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*/
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$Server[ 'Address' ] = $Buffer->GetString();
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$Server[ 'HostName' ] = $Buffer->GetString();
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$Server[ 'Map' ] = $Buffer->GetString();
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$Server[ 'ModDir' ] = $Buffer->GetString();
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$Server[ 'ModDesc' ] = $Buffer->GetString();
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$Server[ 'Players' ] = $Buffer->GetByte();
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$Server[ 'MaxPlayers' ] = $Buffer->GetByte();
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$Server[ 'Protocol' ] = $Buffer->GetByte();
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$Server[ 'Dedicated' ] = chr($Buffer->GetByte());
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$Server[ 'Os' ] = chr($Buffer->GetByte());
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$Server[ 'Password' ] = $Buffer->GetByte() === 1;
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$Server[ 'IsMod' ] = $Buffer->GetByte() === 1;
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$server[ 'Address' ] = $buffer->getString();
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$server[ 'HostName' ] = $buffer->getString();
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$server[ 'Map' ] = $buffer->getString();
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$server[ 'ModDir' ] = $buffer->getString();
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$server[ 'ModDesc' ] = $buffer->getString();
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$server[ 'Players' ] = $buffer->getByte();
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$server[ 'MaxPlayers' ] = $buffer->getByte();
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$server[ 'Protocol' ] = $buffer->getByte();
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$server[ 'Dedicated' ] = chr($buffer->getByte());
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$server[ 'Os' ] = chr($buffer->getByte());
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$server[ 'Password' ] = $buffer->getByte() === 1;
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$server[ 'IsMod' ] = $buffer->getByte() === 1;
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if ($Server[ 'IsMod' ]) {
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if ($server[ 'IsMod' ]) {
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$Mod = [];
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$Mod[ 'Url' ] = $Buffer->GetString();
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$Mod[ 'Download' ] = $Buffer->GetString();
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$Buffer->Get(1); // NULL byte
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$Mod[ 'Version' ] = $Buffer->GetLong();
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$Mod[ 'Size' ] = $Buffer->GetLong();
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$Mod[ 'ServerSide' ] = $Buffer->GetByte() === 1;
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$Mod[ 'CustomDLL' ] = $Buffer->GetByte() === 1;
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$Server[ 'Mod' ] = $Mod;
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$Mod[ 'Url' ] = $buffer->getString();
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$Mod[ 'Download' ] = $buffer->getString();
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$buffer->get(1); // NULL byte
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$Mod[ 'Version' ] = $buffer->getLong();
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$Mod[ 'Size' ] = $buffer->getLong();
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$Mod[ 'ServerSide' ] = $buffer->getByte() === 1;
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$Mod[ 'CustomDLL' ] = $buffer->getByte() === 1;
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$server[ 'Mod' ] = $Mod;
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}
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$Server[ 'Secure' ] = $Buffer->GetByte() === 1;
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$Server[ 'Bots' ] = $Buffer->GetByte();
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$server[ 'Secure' ] = $buffer->getByte() === 1;
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$server[ 'Bots' ] = $buffer->getByte();
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return $Server;
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return $server;
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}
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if ($Type !== self::S2A_INFO_SRC) {
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throw new InvalidPacketException('GetInfo: Packet header mismatch. (0x' . dechex($Type) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH);
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if ($type !== self::S2A_INFO_SRC) {
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throw new InvalidPacketException('GetInfo: Packet header mismatch. (0x' . dechex($type) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH);
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}
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$Server[ 'Protocol' ] = $Buffer->GetByte();
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$Server[ 'HostName' ] = $Buffer->GetString();
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$Server[ 'Map' ] = $Buffer->GetString();
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$Server[ 'ModDir' ] = $Buffer->GetString();
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$Server[ 'ModDesc' ] = $Buffer->GetString();
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$Server[ 'AppID' ] = $Buffer->GetShort();
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$Server[ 'Players' ] = $Buffer->GetByte();
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$Server[ 'MaxPlayers' ] = $Buffer->GetByte();
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$Server[ 'Bots' ] = $Buffer->GetByte();
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$Server[ 'Dedicated' ] = chr($Buffer->GetByte());
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$Server[ 'Os' ] = chr($Buffer->GetByte());
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$Server[ 'Password' ] = $Buffer->GetByte() === 1;
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$Server[ 'Secure' ] = $Buffer->GetByte() === 1;
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$server[ 'Protocol' ] = $buffer->getByte();
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$server[ 'HostName' ] = $buffer->getString();
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$server[ 'Map' ] = $buffer->getString();
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$server[ 'ModDir' ] = $buffer->getString();
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$server[ 'ModDesc' ] = $buffer->getString();
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$server[ 'AppID' ] = $buffer->getShort();
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$server[ 'Players' ] = $buffer->getByte();
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$server[ 'MaxPlayers' ] = $buffer->getByte();
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$server[ 'Bots' ] = $buffer->getByte();
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$server[ 'Dedicated' ] = chr($buffer->getByte());
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$server[ 'Os' ] = chr($buffer->getByte());
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$server[ 'Password' ] = $buffer->getByte() === 1;
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$server[ 'Secure' ] = $buffer->getByte() === 1;
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// The Ship (they violate query protocol spec by modifying the response)
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if ($Server[ 'AppID' ] === 2400) {
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$Server[ 'GameMode' ] = $Buffer->GetByte();
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$Server[ 'WitnessCount' ] = $Buffer->GetByte();
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$Server[ 'WitnessTime' ] = $Buffer->GetByte();
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if ($server[ 'AppID' ] === 2400) {
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$server[ 'GameMode' ] = $buffer->getByte();
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$server[ 'WitnessCount' ] = $buffer->getByte();
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$server[ 'WitnessTime' ] = $buffer->getByte();
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}
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$Server[ 'Version' ] = $Buffer->GetString();
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$server[ 'Version' ] = $buffer->getString();
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// Extra Data Flags
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if ($Buffer->Remaining() > 0) {
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$Server[ 'ExtraDataFlags' ] = $Flags = $Buffer->GetByte();
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if ($buffer->remaining() > 0) {
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$server[ 'ExtraDataFlags' ] = $Flags = $buffer->getByte();
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// S2A_EXTRA_DATA_HAS_GAME_PORT - Next 2 bytes include the game port.
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if ($Flags & 0x80) {
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$Server[ 'GamePort' ] = $Buffer->GetShort();
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$server[ 'GamePort' ] = $buffer->getShort();
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}
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// S2A_EXTRA_DATA_HAS_STEAMID - Next 8 bytes are the steamID
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// Want to play around with this?
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// You can use https://github.com/xPaw/SteamID.php
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if ($Flags & 0x10) {
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$SteamIDLower = $Buffer->GetUnsignedLong();
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$SteamIDInstance = $Buffer->GetUnsignedLong(); // This gets shifted by 32 bits, which should be steamid instance
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$steamIdLower = $buffer->getUnsignedLong();
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$steamIdInstance = $buffer->getUnsignedLong(); // This gets shifted by 32 bits, which should be steamid instance
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if (PHP_INT_SIZE === 4) {
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if (extension_loaded('gmp')) {
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$SteamIDLower = gmp_abs($SteamIDLower);
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$SteamIDInstance = gmp_abs($SteamIDInstance);
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$SteamID = gmp_strval(gmp_or($SteamIDLower, gmp_mul($SteamIDInstance, gmp_pow(2, 32))));
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$steamIdLower = gmp_abs($steamIdLower);
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$steamIdInstance = gmp_abs($steamIdInstance);
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$steamId = gmp_strval(gmp_or($steamIdLower, gmp_mul($steamIdInstance, gmp_pow(2, 32))));
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} else {
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throw new RuntimeException('Either 64-bit PHP installation or "gmp" module is required to correctly parse server\'s steamid.');
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}
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} else {
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$SteamID = $SteamIDLower | ($SteamIDInstance << 32);
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$steamId = $steamIdLower | ($steamIdInstance << 32);
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}
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$Server[ 'SteamID' ] = $SteamID;
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$server[ 'SteamID' ] = $steamId;
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unset($SteamIDLower, $SteamIDInstance, $SteamID);
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unset($steamIdLower, $steamIdInstance, $steamId);
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}
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// S2A_EXTRA_DATA_HAS_SPECTATOR_DATA - Next 2 bytes include the spectator port, then the spectator server name.
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if ($Flags & 0x40) {
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$Server[ 'SpecPort' ] = $Buffer->GetShort();
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$Server[ 'SpecName' ] = $Buffer->GetString();
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$server[ 'SpecPort' ] = $buffer->getShort();
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$server[ 'SpecName' ] = $buffer->getString();
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}
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// S2A_EXTRA_DATA_HAS_GAMETAG_DATA - Next bytes are the game tag string
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if ($Flags & 0x20) {
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$Server[ 'GameTags' ] = $Buffer->GetString();
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$server[ 'GameTags' ] = $buffer->getString();
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}
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// S2A_EXTRA_DATA_GAMEID - Next 8 bytes are the gameID of the server
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if ($Flags & 0x01) {
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$Server[ 'GameID' ] = $Buffer->GetUnsignedLong() | ($Buffer->GetUnsignedLong() << 32);
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$server[ 'GameID' ] = $buffer->getUnsignedLong() | ($buffer->getUnsignedLong() << 32);
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||||
}
|
||||
|
||||
if (!$Buffer->isEmpty()) {
|
||||
if (!$buffer->isEmpty()) {
|
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throw new InvalidPacketException(
|
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'GetInfo: unread data? ' . $Buffer->Remaining() . ' bytes remaining in the buffer. Please report it to the library developer.',
|
||||
'GetInfo: unread data? ' . $buffer->remaining() . ' bytes remaining in the buffer. Please report it to the library developer.',
|
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InvalidPacketException::BUFFER_NOT_EMPTY
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||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return $Server;
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return $server;
|
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}
|
||||
|
||||
/**
|
||||
@@ -359,39 +358,39 @@ final class SourceQuery
|
||||
*
|
||||
* @return array Returns an array with players on success
|
||||
*/
|
||||
public function GetPlayers(): array
|
||||
public function getPlayers(): array
|
||||
{
|
||||
if (!$this->Connected) {
|
||||
if (!$this->connected) {
|
||||
throw new SocketException('Not connected.', SocketException::NOT_CONNECTED);
|
||||
}
|
||||
|
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$this->GetChallenge(self::A2S_PLAYER, self::S2A_PLAYER);
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$this->getChallenge(self::A2S_PLAYER, self::S2A_PLAYER);
|
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|
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$this->Socket->Write(self::A2S_PLAYER, $this->Challenge);
|
||||
$Buffer = $this->Socket->Read(14000); // Moronic Arma 3 developers do not split their packets, so we have to read more data
|
||||
$this->socket->write(self::A2S_PLAYER, $this->challenge);
|
||||
$buffer = $this->socket->read(14000); // Moronic Arma 3 developers do not split their packets, so we have to read more data
|
||||
// This violates the protocol spec, and they probably should fix it: https://developer.valvesoftware.com/wiki/Server_queries#Protocol
|
||||
|
||||
$Type = $Buffer->GetByte();
|
||||
$type = $buffer->getByte();
|
||||
|
||||
if ($Type !== self::S2A_PLAYER) {
|
||||
throw new InvalidPacketException('GetPlayers: Packet header mismatch. (0x' . dechex($Type) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH);
|
||||
if ($type !== self::S2A_PLAYER) {
|
||||
throw new InvalidPacketException('GetPlayers: Packet header mismatch. (0x' . dechex($type) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH);
|
||||
}
|
||||
|
||||
$Players = [];
|
||||
$Count = $Buffer->GetByte();
|
||||
$players = [];
|
||||
$count = $buffer->getByte();
|
||||
|
||||
while ($Count-- > 0 && $Buffer->Remaining() > 0) {
|
||||
$Player = [];
|
||||
$Player[ 'Id' ] = $Buffer->GetByte(); // PlayerID, is it just always 0?
|
||||
$Player[ 'Name' ] = $Buffer->GetString();
|
||||
$Player[ 'Frags' ] = $Buffer->GetLong();
|
||||
$Player[ 'Time' ] = (int)$Buffer->GetFloat();
|
||||
$Player[ 'TimeF' ] = gmdate(($Player[ 'Time' ] > 3600 ? 'H:i:s' : 'i:s'), $Player[ 'Time' ]);
|
||||
while ($count-- > 0 && $buffer->remaining() > 0) {
|
||||
$player = [];
|
||||
$player[ 'Id' ] = $buffer->getByte(); // PlayerID, is it just always 0?
|
||||
$player[ 'Name' ] = $buffer->getString();
|
||||
$player[ 'Frags' ] = $buffer->getLong();
|
||||
$player[ 'Time' ] = (int)$buffer->getFloat();
|
||||
$player[ 'TimeF' ] = gmdate(($player[ 'Time' ] > 3600 ? 'H:i:s' : 'i:s'), $player[ 'Time' ]);
|
||||
|
||||
$Players[ ] = $Player;
|
||||
$players[] = $player;
|
||||
}
|
||||
|
||||
return $Players;
|
||||
return $players;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -402,70 +401,70 @@ final class SourceQuery
|
||||
*
|
||||
* @return array Returns an array with rules on success
|
||||
*/
|
||||
public function GetRules(): array
|
||||
public function getRules(): array
|
||||
{
|
||||
if (!$this->Connected) {
|
||||
if (!$this->connected) {
|
||||
throw new SocketException('Not connected.', SocketException::NOT_CONNECTED);
|
||||
}
|
||||
|
||||
$this->GetChallenge(self::A2S_RULES, self::S2A_RULES);
|
||||
$this->getChallenge(self::A2S_RULES, self::S2A_RULES);
|
||||
|
||||
$this->Socket->Write(self::A2S_RULES, $this->Challenge);
|
||||
$Buffer = $this->Socket->Read();
|
||||
$this->socket->write(self::A2S_RULES, $this->challenge);
|
||||
$buffer = $this->socket->read();
|
||||
|
||||
$Type = $Buffer->GetByte();
|
||||
$type = $buffer->getByte();
|
||||
|
||||
if ($Type !== self::S2A_RULES) {
|
||||
throw new InvalidPacketException('GetRules: Packet header mismatch. (0x' . dechex($Type) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH);
|
||||
if ($type !== self::S2A_RULES) {
|
||||
throw new InvalidPacketException('GetRules: Packet header mismatch. (0x' . dechex($type) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH);
|
||||
}
|
||||
|
||||
$Rules = [];
|
||||
$Count = $Buffer->GetShort();
|
||||
$rules = [];
|
||||
$count = $buffer->getShort();
|
||||
|
||||
while ($Count-- > 0 && $Buffer->Remaining() > 0) {
|
||||
$Rule = $Buffer->GetString();
|
||||
$Value = $Buffer->GetString();
|
||||
while ($count-- > 0 && $buffer->remaining() > 0) {
|
||||
$rule = $buffer->getString();
|
||||
$value = $buffer->getString();
|
||||
|
||||
if (!empty($Rule)) {
|
||||
$Rules[ $Rule ] = $Value;
|
||||
if (!empty($rule)) {
|
||||
$rules[$rule] = $value;
|
||||
}
|
||||
}
|
||||
|
||||
return $Rules;
|
||||
return $rules;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get challenge (used for players/rules packets)
|
||||
*
|
||||
* @param int $Header
|
||||
* @param int $ExpectedResult
|
||||
* @param int $header
|
||||
* @param int $expectedResult
|
||||
*
|
||||
* @throws InvalidPacketException
|
||||
* @throws SocketException
|
||||
*/
|
||||
private function GetChallenge(int $Header, int $ExpectedResult): void
|
||||
private function getChallenge(int $header, int $expectedResult): void
|
||||
{
|
||||
if ($this->Challenge) {
|
||||
if ($this->challenge) {
|
||||
return;
|
||||
}
|
||||
|
||||
if ($this->UseOldGetChallengeMethod) {
|
||||
$Header = self::A2S_SERVERQUERY_GETCHALLENGE;
|
||||
if ($this->useOldGetChallengeMethod) {
|
||||
$header = self::A2S_SERVERQUERY_GETCHALLENGE;
|
||||
}
|
||||
|
||||
$this->Socket->Write($Header, "\xFF\xFF\xFF\xFF");
|
||||
$Buffer = $this->Socket->Read();
|
||||
$this->socket->write($header, "\xFF\xFF\xFF\xFF");
|
||||
$buffer = $this->socket->read();
|
||||
|
||||
$Type = $Buffer->GetByte();
|
||||
$type = $buffer->getByte();
|
||||
|
||||
switch ($Type) {
|
||||
switch ($type) {
|
||||
case self::S2C_CHALLENGE:
|
||||
{
|
||||
$this->Challenge = $Buffer->Get(4);
|
||||
$this->challenge = $buffer->get(4);
|
||||
|
||||
return;
|
||||
}
|
||||
case $ExpectedResult:
|
||||
case $expectedResult:
|
||||
{
|
||||
// Goldsource (HLTV)
|
||||
|
||||
@@ -477,7 +476,7 @@ final class SourceQuery
|
||||
}
|
||||
default:
|
||||
{
|
||||
throw new InvalidPacketException('GetChallenge: Packet header mismatch. (0x' . dechex($Type) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH);
|
||||
throw new InvalidPacketException('GetChallenge: Packet header mismatch. (0x' . dechex($type) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -485,28 +484,28 @@ final class SourceQuery
|
||||
/**
|
||||
* Sets rcon password, for future use in Rcon()
|
||||
*
|
||||
* @param string $Password Rcon Password
|
||||
* @param string $password Rcon Password
|
||||
*
|
||||
* @throws AuthenticationException
|
||||
* @throws InvalidPacketException
|
||||
* @throws SocketException
|
||||
*/
|
||||
public function SetRconPassword(string $Password): void
|
||||
public function setRconPassword(string $password): void
|
||||
{
|
||||
if (!$this->Connected) {
|
||||
if (!$this->connected) {
|
||||
throw new SocketException('Not connected.', SocketException::NOT_CONNECTED);
|
||||
}
|
||||
|
||||
switch ($this->Socket->Engine) {
|
||||
case self::GOLDSOURCE:
|
||||
switch ($this->socket->getType()) {
|
||||
case SocketType::GOLDSOURCE:
|
||||
{
|
||||
$this->Rcon = new GoldSourceRcon($this->Socket);
|
||||
$this->rcon = new GoldSourceRcon($this->socket);
|
||||
|
||||
break;
|
||||
}
|
||||
case self::SOURCE:
|
||||
case SocketType::SOURCE:
|
||||
{
|
||||
$this->Rcon = new SourceRcon($this->Socket);
|
||||
$this->rcon = new SourceRcon($this->socket);
|
||||
|
||||
break;
|
||||
}
|
||||
@@ -516,31 +515,31 @@ final class SourceQuery
|
||||
}
|
||||
}
|
||||
|
||||
$this->Rcon->Open();
|
||||
$this->Rcon->Authorize($Password);
|
||||
$this->rcon->open();
|
||||
$this->rcon->authorize($password);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a command to the server for execution.
|
||||
*
|
||||
* @param string $Command Command to execute
|
||||
*
|
||||
* @throws AuthenticationException
|
||||
* @throws InvalidPacketException
|
||||
* @throws SocketException
|
||||
* @param string $command Command to execute
|
||||
*
|
||||
* @return string Answer from server in string
|
||||
*@throws InvalidPacketException
|
||||
* @throws SocketException
|
||||
*
|
||||
* @throws AuthenticationException
|
||||
*/
|
||||
public function Rcon(string $Command): string
|
||||
public function rcon(string $command): string
|
||||
{
|
||||
if (!$this->Connected) {
|
||||
if (!$this->connected) {
|
||||
throw new SocketException('Not connected.', SocketException::NOT_CONNECTED);
|
||||
}
|
||||
|
||||
if ($this->Rcon === null) {
|
||||
if ($this->rcon === null) {
|
||||
throw new SocketException('You must set a RCON password before trying to execute a RCON command.', SocketException::NOT_CONNECTED);
|
||||
}
|
||||
|
||||
return $this->Rcon->Command($Command);
|
||||
return $this->rcon->command($command);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user